![]() At least if you wanna over think it like I do. I know, we’ve bee through this during the Charlotte post, but there’s one interesting aspect of his style, that is essential to fully comprehend this ending. So what exactly makes this ending so special that made me want to write about it? To answer this question, let me just quickly talk about Maeda Jun again. Few words on Maeda Jun’s style A caricature of Maeda Jun I started to be fairly sure I’m going for one when game mentioned that this was my last chance to turn back, by nonchalantly literally saying “this is your last chance to turn back.” And I didn’t turn back. You might have even read my yesterday’s tweet about getting a bad ending. But this is Key and Maeda Jun (麻枝准) we’re talking about, after like five or so years of development of very complex net of choices with 200 achievements that deserves, and probably will get, its own post in the future.Īnyway, as game tried to warn me for like the fourth time, I started to suspect the latter. ![]() My first guess was actually the former, since that’s what visual novels usually do making you go through meaningless decisions in order to create good illusion of choice. Now I went into that decision out of curiosity and at fisrt, I suspected one of two things to happen: either my choice will not matter and Otonashi will eventually join anyway, or I’ll get a bad ending. After disovering complexity of choice design of Angel Beats!, which allows you to say and do pretty much anything, I started to wonder – could I even not join Yurippe nad the others in their figth agains God? And indeed, game allows you to do that.
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